alexanderpas
12-06-2006, 23:36
Event:
OMEN1 organized by OMEN, a new dutch LARP organisation www.omen-larp.nl (http://www.omen-larp.nl) (dutch)
Setting:
Low-Fantasy Medival World before the invention of gunpowder and book-printing
History:The white area on the map of Laoghairnon has been an area where for a long time no ruler has been interested in.
Explorers who were brave enough to travel to the area have never seen back, and conquerers didn't saw any reason to send there armies to the area.
This all changed four years ago.
A huge earthquake shocked the whole western part of the world.
After this quake some part of the area has been charted by different kind of expeditions.
Dwarves searched for ore in the rumbled ground on the quake, wood-elves wanted to explore and understand the secrets and western border of the Weylin Woods and also humans searched the wilds for new ways to fame and wealth.
The first one who was successfull was the dwarvenprince Thrandensen.
His mines in the far north-east of Northwatch established a new traderoute from Esgard to the north.
Traders who traveled the areas did feel anything but safety.
Sleeping alongside the road they were an easy pray for robbery and all kind of things that manfested in the forests
Not long ago a clever buisnessman decided to start an inn along this road.
It looks like that this inn will be the center of a flourishing community.
The last messages from the north draw a less flourishing image.
More rumors arrive of traders who get raided by goblins, a plague that all western people tought to be released of centuries ago.
High-elves and other mages talk with respect about the powerfull magic wave from an unknown source in the area.
even more, the wood-elves say the natures can be called disturbed or even rebellious.
Reasons enough for a growing flow of adveturers from all over the world of the known world, by their own initiative or order of their emperor.
They also flock together at this inn, the only civilized spot western of Northwatch.(translated from dutch)
Map (http://www.omen-larp.nl/Images/kaartje.jpg) of the area. (world)
Point of View:
Cornelis van Zeveren (translated: Corneil Drivel)
Background:
A devensive palladin of driscol (the god of information) from torquil, who has parents in the lower-class, but managed to work itself to the upper-class trough devotion to his god and services done for the upper-class.
Storyline:
We're now already traveling for several weeks, tired and goblins have made several attepts to raid the group that has grown while more people joined in from different directions, however, the closer we come to the inn, the more fierce and bold the goblins are.
Time In:
Evening, Day 1 (Arrival at the Inn)
Walking to the inn with a large group and a cart isn't a big problem, hoewever, when we're close to the inn, our scouts spots goblins around the inn, and our cart is requested to stop. (it makes terrible noise since it's terrible loaded and a gnome also has a space in it.) while the archers and warriors secure the way, I stay with the cart, protecting the healers, women and gnomes. (they can't run fast.)
After the road is secured we continue toward the inn, only to discover that the inn is surrounded by a couple of goblins, the cart is requested to stop again so the attackers can make a suprise attack from the back. i decide to keep the cart safe and protect it.
after some goblins have been defeated and the others have retreated (lesson one goblin tactics: retreat when you are in the lesser number.) we decide it's safe to enter the area.
But you're wrong if you tought that would be easy.
right as we move closer, the cart breaks (((OC: it really breaks, OC and IC!))) so we can't move any further. after some talking it we decide to carry it the last part. i offer to carry the tent, while others carry the other stuff that was in the cart and the cart itself.
After arriving at the inn, all tents get build up outside the inn creating a camp, and meanwhile i'll try to help wherever i can. At the same time two other groups appear from different directions, they seem to be friendly so we allow them to setup their tents arounf the inn (we can always use some friends in the battle against those nasty goblins.)
While some tents are already build and some aren't yet, goblins attack the camp. I take one hite while trying to protect a upper-class-lady (she's a healer) which i can ignore since i've casted shield (negate 1 phisical damage.) on me.
Our warriors manage to withstand the atack by killing a couple of goblins and the rest of them retreated. the armour of our warriors get's a little damaged but is still pretty usable (((OC: 2/3)))
after this attack the building the tents get's finished and different groups come together, talking about the day and getting to know eachother.
i decide to visit the inn, and talk to the other people who are there.
after a while an unknown scout enters the inn and tells us that a trader is coming tomorrow, after asking why he's here already, he tells that he was followed by a monster with big red eyes.
after this the normal conversation in the bar continues and i decide to go around the other tents trying to get some more information.
Time out (Night)
OMEN1 organized by OMEN, a new dutch LARP organisation www.omen-larp.nl (http://www.omen-larp.nl) (dutch)
Setting:
Low-Fantasy Medival World before the invention of gunpowder and book-printing
History:The white area on the map of Laoghairnon has been an area where for a long time no ruler has been interested in.
Explorers who were brave enough to travel to the area have never seen back, and conquerers didn't saw any reason to send there armies to the area.
This all changed four years ago.
A huge earthquake shocked the whole western part of the world.
After this quake some part of the area has been charted by different kind of expeditions.
Dwarves searched for ore in the rumbled ground on the quake, wood-elves wanted to explore and understand the secrets and western border of the Weylin Woods and also humans searched the wilds for new ways to fame and wealth.
The first one who was successfull was the dwarvenprince Thrandensen.
His mines in the far north-east of Northwatch established a new traderoute from Esgard to the north.
Traders who traveled the areas did feel anything but safety.
Sleeping alongside the road they were an easy pray for robbery and all kind of things that manfested in the forests
Not long ago a clever buisnessman decided to start an inn along this road.
It looks like that this inn will be the center of a flourishing community.
The last messages from the north draw a less flourishing image.
More rumors arrive of traders who get raided by goblins, a plague that all western people tought to be released of centuries ago.
High-elves and other mages talk with respect about the powerfull magic wave from an unknown source in the area.
even more, the wood-elves say the natures can be called disturbed or even rebellious.
Reasons enough for a growing flow of adveturers from all over the world of the known world, by their own initiative or order of their emperor.
They also flock together at this inn, the only civilized spot western of Northwatch.(translated from dutch)
Map (http://www.omen-larp.nl/Images/kaartje.jpg) of the area. (world)
Point of View:
Cornelis van Zeveren (translated: Corneil Drivel)
Background:
A devensive palladin of driscol (the god of information) from torquil, who has parents in the lower-class, but managed to work itself to the upper-class trough devotion to his god and services done for the upper-class.
Storyline:
We're now already traveling for several weeks, tired and goblins have made several attepts to raid the group that has grown while more people joined in from different directions, however, the closer we come to the inn, the more fierce and bold the goblins are.
Time In:
Evening, Day 1 (Arrival at the Inn)
Walking to the inn with a large group and a cart isn't a big problem, hoewever, when we're close to the inn, our scouts spots goblins around the inn, and our cart is requested to stop. (it makes terrible noise since it's terrible loaded and a gnome also has a space in it.) while the archers and warriors secure the way, I stay with the cart, protecting the healers, women and gnomes. (they can't run fast.)
After the road is secured we continue toward the inn, only to discover that the inn is surrounded by a couple of goblins, the cart is requested to stop again so the attackers can make a suprise attack from the back. i decide to keep the cart safe and protect it.
after some goblins have been defeated and the others have retreated (lesson one goblin tactics: retreat when you are in the lesser number.) we decide it's safe to enter the area.
But you're wrong if you tought that would be easy.
right as we move closer, the cart breaks (((OC: it really breaks, OC and IC!))) so we can't move any further. after some talking it we decide to carry it the last part. i offer to carry the tent, while others carry the other stuff that was in the cart and the cart itself.
After arriving at the inn, all tents get build up outside the inn creating a camp, and meanwhile i'll try to help wherever i can. At the same time two other groups appear from different directions, they seem to be friendly so we allow them to setup their tents arounf the inn (we can always use some friends in the battle against those nasty goblins.)
While some tents are already build and some aren't yet, goblins attack the camp. I take one hite while trying to protect a upper-class-lady (she's a healer) which i can ignore since i've casted shield (negate 1 phisical damage.) on me.
Our warriors manage to withstand the atack by killing a couple of goblins and the rest of them retreated. the armour of our warriors get's a little damaged but is still pretty usable (((OC: 2/3)))
after this attack the building the tents get's finished and different groups come together, talking about the day and getting to know eachother.
i decide to visit the inn, and talk to the other people who are there.
after a while an unknown scout enters the inn and tells us that a trader is coming tomorrow, after asking why he's here already, he tells that he was followed by a monster with big red eyes.
after this the normal conversation in the bar continues and i decide to go around the other tents trying to get some more information.
Time out (Night)