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View Full Version : [3T]Prize styles and Rules Explanation


alexanderpas
29-08-2005, 13:39
Price styles:
None Both players recieve their hands back regardless of the outcome of the match. Suitable for friendly matches or when learning how to play.
One The winner of the match will be able to select one card from the loser's hand to keep for themselves.
Difference The winner of the match will be able to select an amount of cards from the loser's hand to keep for themselves, equal to the amount of points they won the match by.
Direct Both players recieve the cards they were in control of at the completion of the match. Possible to both win new cards and lose some of your own.
All The winner of the match will be able to keep the loser's entire hand for themselves. The loser recieves nothing
Rules Explanation:
Open Both you and your opponent will be able to see each other's hands, which are normally hidden.
Blind Only the cards which you have control of on the board will be visible to you. Values of the cards are still in full effect.
Same If two or more touching sides of the card you place equal with opponent cards, then both will be flipped and initiate a combo.
Plus If two or more touching sides of the card you place equal with opponent cards when added, then both will be flipped and initiate a combo.
Minus If two or more touching sides of the card you place equal with opponent cards when subtracted, then both will be flipped and initiate a combo.
Chain Cards placed immediately go into combo mode after applying the effects of Same, Plus, and Minus, even if none of them occured.
Wrap Card values will wrap across the edges of the board to perform their ordinary comparisons as well as attempting to complete Same, Plus, and Minus.
Shell Any uncompared sides of the card you place are compared against an invisible shell over the board which has the strongest value in all directions. Can be used to create Same, Plus, and Minus in tight situations.
Reverse Instead of the higher value winning a comparison, the lesser value will take precedence. Same, Plus, and Minus work the same. This will also mirror the card levels you and your opponent can pick from.
Elemental Special elemental spaces on the board will be randomly placed which correspond to the elemental properties on select cards. Card values are either enhanced or depreciated based on the matching of elements.
Random The hands of both users will be randomly generated from their respective inventories.
Sudden Death If a match ends in a tie, the match resets with each player's hand being the cards they controlled from the previous round, until a match concludes decisively.