View Full Version : [RPG] Suggestions for future versions
I was thinking, for a suggestion for all the clans =P Me and some of the Shitsuren Clan agree that all clans lack options for constant activity. Having a Tournament of some shape is fine, but it begins to grow old, and it can't be the pillar of strength for all clans forever, you know? I was thinking, if some form or shape of hack could be created for the Clans only, which could help to Clan activity, more or less =P (I think I said that right, right Clan? XD) Its just for more variability really. Anyone agree with me here? Disagree? =O I'm quite for the idea =P What do the Admins and Moderators think? =P
What kind of hack would that be? o.O;
Dr. Aeyze
02-10-2005, 17:03
Run a search for it though google or something, I don't think we have the capacity to script an entirely new hack, though I might be wrong - scripting really ain't my thing.
EDIT: And apparently spelling isn't either x_x
Something that Clans could only use, something where we can do more than simple Tournaments, something like...an RPG hack that only Clan members can use, doesnt have to be spectacular, but just something that gets the wheels running like mad, you know? =P I know little about hacks, so I'll ask for some suggestions among my fellow clan members =P But, you know what I mean, right? Just not the ussual stuff, something like that =P
EDIT: And yeah Aeyze, I'll do that as well =P
what about a hack that ranks clans.
Clan members can fight with members from other clans, the winner gets so many points, those points are added to the clans total points, the clan with the most points become number one, second place to the next clan, and of course create a page to view it.
I think it's possible, if we had someone ont he site who understoof enough of the related code they could write a hack for it in a few days, easily.
@ everyone: Im always looking to improve every aspect of the RPG, so suggestions are welcome.
Just be more specific. I can't dechipher anything outta this.
Clan members can fight with members from other clans, the winner gets so many points, those points are added to the clans total points, the clan with the most points become number one, second place to the next clan, and of course create a page to view it.You haven't ever been inside the Clan CP have you.
"Clan Points".
A Hall of Fame feature is coming.
I think it's possible, if we had someone ont he site who understoof enough of the related code they could write a hack for it in a few days, easily.Wtf, I find that offensive. You obviously have no idea how much work and motivation it takes to write a complete ranking system.
Take a look at all the features this RPG has, and imagine how many it lacks. Just doing those that are there (and not even writing them from scratch), took me one year. True I often lacked motivation, but still.
PS: I do have something in store for the Clans. It won't be in the first vB3.5 compatible version but the one after that.
TriggerHappi:D
03-10-2005, 03:17
So something is in the works? Well, that's good to know. But if it does take around a year like you said, then I fear this site will be empty. Yeah, I'm gonna' try searching for script thingies, but I'm not gonna' have any idea what I'm doing.
@ everyone: Im always looking to improve every aspect of the RPG, so suggestions are welcome.
Just be more specific. I can't dechipher anything outta this.
You haven't ever been inside the Clan CP have you.
"Clan Points".
A Hall of Fame feature is coming.
Wtf, I find that offensive. You obviously have no idea how much work and motivation it takes to write a complete ranking system.
Take a look at all the features this RPG has, and imagine how many it lacks. Just doing those that are there (and not even writing them from scratch), took me one year. True I often lacked motivation, but still.
PS: I do have something in store for the Clans. It won't be in the first vB3.5 compatible version but the one after that.
Alright sorry man, jeezo.
Tharrick
03-10-2005, 10:07
Tell ya what would be cool? A mass-combat hack, that let you have multiple enemies and allies. You could form a party with other clanmates, and either fight a group of monsters or a party from another clan.
Of course, I have no scripting experience or knowledge whatsoever, so I have no idea whether that's even possible :P
Dale Anthony
03-10-2005, 10:19
That idea rocks Tharrick. Cause face it...one-on-one fighting does tend to be a little stale and quick, but I mean it gets us by at the moment but I agree. I think parties would kick arse. That would be the proper meaning to a clan war.
TriggerHappi:D
03-10-2005, 10:24
Oh beans yeah, that would be awesome! Damn, I wish I knew even the first thing about code-scripting and all that jazz. But man, that'd be so awesome! First, like, I'd attack! And then Dale! And then Dale would attack! And then I'd heal! Oh man, please tell me that's possible! Tharrick, dude, how'd you think of that brilliant thingy?!
Me and Neo have already decided on a party hack, as I did one for phpBB's rpg he's gonna base his idea off that, I doubt it will be in the next release but he will be doing it =D
TriggerHappi:D
03-10-2005, 10:27
Dom, I didn't know you knew a thing or two about scripting. Man, that beauty and brains thing is just more true every time I say it! :D
Tharrick
03-10-2005, 10:46
Tharrick, dude, how'd you think of that brilliant thingy?!
a) I play a lot of final fantasy
b) I play a lot of D&D
c) It's glaringly obvious :P
TriggerHappi:D
03-10-2005, 10:48
Well, yeah, I guess it kinda' is. And yet, for some reason, no one thought of it until now...
So something is in the works? Well, that's good to know. But if it does take around a year like you said, then I fear this site will be empty. Yeah, I'm gonna' try searching for script thingies, but I'm not gonna' have any idea what I'm doing.Uh... Where did I say it will take around a year? Im saying that getting the RPG to where it is TODAY took a year.
When I first converted the RPG to vB, I had no knowledge of PHP whatsoever. I did a simple if..else chain script (Limit Break hack, I think the old HHN used this, man did it suck XD) but that was all. I learned all I know about PHP as I went along.
Tell ya what would be cool? A mass-combat hack, that let you have multiple enemies and allies. You could form a party with other clanmates, and either fight a group of monsters or a party from another clan.
Of course, I have no scripting experience or knowledge whatsoever, so I have no idea whether that's even possibleThat is highly possible and will be a feature in the "Final" version of the hack (with a highly unknown ETA because I have yet to finish v4 first).
I don't wanna spoil the fun with too much info, but I can tell you that I am having that version designed for me by a professional game designer.
That should give you an idea ;)
Reason why I have to postpone it? You guys should know how annoying it is to be in a battle, then have the other guy go offline and not come back for 5 days, right? Imagine what this would be like if one guy in the PARTY left. Youd have possibly infinite amount of users (like half the forum's RPG players) waiting and being royally pissed off.
To combat that problem, I have one shortening to say: ATB.
Dom, I didn't know you knew a thing or two about scripting. Man, that beauty and brains thing is just more true every time I say it! :DHey, don't underestimate my hunneh there, she's l33t in PHP.
(I bet she's gonna mention that time she fixed a PHP error before I did... *mumble* bish */mumble* XD)
Tharrick
03-10-2005, 11:52
I was gonna suggest ATB, or maybe a vote system - if enough people vote, they can skip a turn, so that one person suddenly going AWOL isn't too crippling
Well ATB is coming, so meh :P
I don't quite understand how this voting system would work; youd have to count on x amount of possible enemies to vote with you...
Tharrick
03-10-2005, 11:59
Well, for a PvP game, the enemies would also be interested in skipping the guy's turn so everyone can get on with it. In a monster arena battle, the enemies wouldn't have a vote.
You mean in a mass PvP, everyone should have one vote to skip the turn?
Okay but what if half the gang left? There wouldn't be enough votes internal in the battle to skip the turns, and external forum enemies might want them to linger in battle just to piss them off.
TriggerHappi:D
03-10-2005, 12:28
What if you don't need a certain number? Just like, a percentage of votes? Would that work?
Tharrick
03-10-2005, 12:33
How about an automatic idle skip? So you have, say, 10 minutes to make your move, or it skips you automatically.
What if you don't need a certain number? Just like, a percentage of votes? Would that work?Don't talk like this voting system is ever going to be included in the official version :P
How about an automatic idle skip? So you have, say, 10 minutes to make your move, or it skips you automatically.There's supposed to be one in this version, but it obviously doesn't work.
Im gonna fix that for the upcoming version though.
The admin will be able to set a "timeout" value.
There's supposed to be one in this version, but it obviously doesn't work.
Im gonna fix that for the upcoming version though.
The admin will be able to set a "timeout" value.
LOL, this can be done very easy and fast, like in 15 mins :cool:
Congrats to NeoRevan for his good job on converting rpg!
A little slow though (no offense) :)
alexanderpas
12-10-2005, 03:29
LOL, this can be done very easy and fast, like in 15 mins :cool: yeah, if you want to leave all security holes open :D
LOL, this can be done very easy and fast, like in 15 mins :cool:
Congrats to NeoRevan for his good job on converting rpg!
A little slow though (no offense) :)Offense taken.
True THAT can be fixed in less than 15 minutes, but rewriting the entire core of the RPG takes more than 15 minutes.
Im rewriting the core, cleaning up templates, adding features and touching up the old ones.
You didn't seriously think I'd keep the shitty style wBB version gave me, would you? I mean the query bloat, especially in that summon mod, is ridiculous. If you saw the headquarters.php + rpgcp.php merged on wBB (and for the current released vB version, IIRC), youd find 10 added MySQL queries plus one extra for each alignment you add beyond default AND one extra for each element you add beyond default.
My newest version adds 0 queries. It adds 0 queries to create complete I-Bot stats, 0 to create complete player stats, 0 to fetch all Clan information, 0 to fetch all Item informaton, 0 to fetch all Inventory information (for when that feature is complete)... need I go on? Oh yeah, for when I create the summons mod, it will add 0 queries to fetch and build their stats.
So for the future, if I were you, Id use my brains before making a statement that will only leave yourself looking like an idiot.
PS: Where IS the wBB RPG mod these days...? :rolleyes:
Kai Hiwatari
12-10-2005, 11:15
Woah, calm down, okies guys look
Melvo: Watch what you say, NeoRevan obviously put alot of hard work into this and although im sure criticism is welcomed by all, just be careful with what you say.
NeoRevan: I'm sure Melvo did not intend to insult you, he did say that there was no offence intended, so please could you watch the language a little and take a deep breath. I'm sure the criticism was intended to be constructive.
So, no more arguments?
Come on, that's like saying "No offense, but you are an idiot" (Yes I know that's not what he said, but it is about as self contradictory as what he said).
I will post a public apology if you can point out to me how that was constructive critisism. Constructive critisism would be pointing out things that are flawed in the RPG (such as the fact that Classes can't be limited to Races (which will be fixed in a future version)).
I only lashed out like I did because it sounded like I wasn't producing results fast enough, and I were merely pointing out the fact that, unless I had given up the project, I wouldn't be spending a long time bringing the compatability level up to vB 3.5 if I weren't doing MAJOR overhauls, and that this should be obvious.
Tharrick
12-10-2005, 11:34
My only gripe is the lack of races, and the way the races are tied to alignment. But since I know you've got a lot of other, more important stuff to do, it ain't a problem.
Kai Hiwatari
12-10-2005, 11:37
Perhaps you're just percieving it to be an insult, I'm sure he just meant it as a joke. In todays modern society, people like things fast, fast food, fast cars, fast computers, thus fast programmes. I don't wish to take sides, and I can clearly see your point, he shouldn't have said it, and I'm sure an insult was not intended. I know you're a very intelligent person, also I am very niave in the subject at hand. However there is no need for an argument.
I'm guessing that he intended to make a joke, it hurt and i understand that, i have warned him about it in my previous post. However, if someone makes a mean comment intentionally or unintentionally they will be delt with via the staffmembers. Thus, it doesn't give you just cause to reply with an equally mean comment, and foul language. We are all mature people here, and hence we can resolve things without fighting.
Now i will conclude by saying this is the end of the argument, If either of you have any problems with my decision pm me, but if this goes further i will officially warn you both.
So please, no more arguments...
My only gripe is the lack of races, and the way the races are tied to alignment. But since I know you've got a lot of other, more important stuff to do, it ain't a problem.The lack of races aren't my fault, blame Zid and Alexander for this ;) For the version which deals with the abovementioned Class vs Race problem, I am also going to take the first step in releasing the Alignments from the rest of the stats. The Alignment value will be more based on your actions (once I implement some form of "tracking" system that deals with good/evil acts) and as such is subject for change.
Maybe this should be renamed to "[RPG] Suggestions for future versions" or smth, and perhaps a stickeh? *hints towards the mod with the name that is difficult to remember but is prone to read this* :d
Tharrick
12-10-2005, 11:51
Haha. I reckon you should be able to have a vote! For every post, people should be able to select whether it's good or evil :D
But then again... people would just vote my posts good to annoy me ¬_¬ So I'd have to get some killin's done.
By actions I ment more RPG actions. Domi had an idea; killing monsters = good karma, killing players = bad karma.
Sounds good on paper, but I think we need to distinguish between willing battles and unwilling ones. I mean, such as if you request a draw and it is denied, the denier gains a little bit of bad karma.
Problem with THAT is the fact that people will keep requesting draws only to be a dick and garble up someone's karma. Luckily, this problem only exists within the current turn-based system. Once I get the ATB system done, I can make it so the requester cannot take actions until an answer has been given from the opponent, and if the opponent denies it, he will immediately be able to fight again.
What's more evil than hearing the pleas of a wounded enemy, only to dismiss it like air and resume slicing him up? :D
Tharrick
12-10-2005, 12:02
Well, I was never too keen on PvP stuff, y'know, I'd rather fight the bots, but I'd also rather be neutral or evil alignment.
That was just an example, if you can come up with other areas of the RPG where such an alignment system would come in handy, that would be helpful.
Requirements:
Must under no circumstances be depending on others (ie voting or anything else that gives potential enemies power over your karma score)
Must only be about the RPG, so no post/thread/pm/shout/mouseclick/doubleclick karma changes.
Must have common RPG sense (ie not "Buy a Potion instead of Hi-Potion and you get uber dark side points" :P
[insert new requirement here as I detect shite-ness in your suggestions ;)]
So howboutit?
Tharrick
12-10-2005, 13:53
Thing about alignment is, it shouldn't have a major effect on anything. But in every RPG I've played, it's been something that you yourself have almost total control over (unless you accidentally get a cursed helm of opposite alignment, for example).
I was thinking of letting the alignment influence your stats. Such as, Light element gives you a bonus to HP/MP/Defence/MDefence while Dark gives a bonus to Attack/MAttack.
Or something to that effect, admins would have complete control over this.
LOL, WTF!!!
a little post i made and look how NeoRevan is pissed off!!
You dont accept criticism. Ok, ill make you happy now: You are fastest programmer i've ever seen. Happy now?
And yes, summons are poorly coded due to my laziness, but at least they work. And i didn't took a year to make it :)
Peace, NeoRevan
Tharrick
12-10-2005, 21:27
Your choice of element should affect vulnerability and strength against magic, but alignment wouldn't really have that great an impact, because it's just the way you act and behave towards other people. For example, I'm Lawful Evil in real life :P I rarely break the law, but I'm always on the lookout as to how I can use the law to my own benefit
LOL, WTF!!!
a little post i made and look how NeoRevan is pissed off!!
You dont accept criticism. Ok, ill make you happy now: You are fastest programmer i've ever seen. Happy now?
And yes, summons are poorly coded due to my laziness, but at least they work. And i didn't took a year to make it :)
Peace, NeoRevan
Hehe it's funny to see that comment, when on wbbmods.com, you flipped out when NeoRevan said your coding style was disgusting.
Element will. Your choice of element will affect the strength of the spell you are using/defending against (ie casting a Dark spell when you are Dark element gives a damage bonus, casting a Lightning spell on a Thunder Flan will make it absorb the damage, etc). It may even disallow you from using certain magic, depending on how the admin sets it up. For instance, a Dark elementer may not use Cure spells and a Light element may not use Doomsday spell.
These are just examples, the actual names and setup is subject to change on a per-board basis.
And I want Alignment to influence the stats because in most RPGs, being evil leads to great (offensive) power, and you don't worry about your defences much. You just try to obliterate the enemy asap. On the other hand, being good gives you more defensive power which enables you to keep yourself alive and maybe even debuff the opponent.
Tharrick
12-10-2005, 23:47
Nah, for a start very few of those are actually RPGs :P
Being evil doesn't mean that you don't defend, and being good doesn't mean that you don't attack. In all the RPGs I've played, which includes an awful lot of ACTUAL RPGs (not the crap on computers, the REAL stuff :P), good and evil are actual alignments and not fighting styles
Dale Anthony
13-10-2005, 02:28
Nah, for a start very few of those are actually RPGs :P
Being evil doesn't mean that you don't defend, and being good doesn't mean that you don't attack. In all the RPGs I've played, which includes an awful lot of ACTUAL RPGs (not the crap on computers, the REAL stuff :P), good and evil are actual alignments and not fighting styles
Yeah plus, it could be a little one-sided if one of the two alignments were like stronger in that kinda area. Although, I'll let you guys do the talking here lol. Just thought I'd add that.
Tharrick
13-10-2005, 02:30
See, in most RPGs that I've played, your alignment helps to define the way you act, not the way you fight. I've known Evil characters who actually wouldn't lift a finger to hurt someone. Lawyers, see? And I've known Good barbarians who battle-rage and tear into the bad dudes with no thought for their own safety or that of their companions.
Dale Anthony
13-10-2005, 03:08
Actually, that makes sense. Even characters in movies could fight for good but personally couldn't give a damn about anyone. So if an alignment determined the way you act I think it would work much better.
If the alignment is simply going to be reflecting the way you act, then what's the point? It will be an useless piece of information, IMO. I want to make the RPG more intuitive in the sense that the choices you make should influence how the RPG works in a larger sense. Such as the case for Classes, I have something in store that would make the choice of class mean something beyond the base stats.
So then, do tell how to implement the Alignment to avoid them being simply a statistical piece of information.
alexanderpas
13-10-2005, 13:01
Maybe this should be renamed to "[RPG] Suggestions for future versions" or smth, and perhaps a stickeh? *hints towards the mod with the name that is difficult to remember but is prone to read this* :dmy name isn't that hard to remember, right?
And yes, summons are poorly coded due to my laziness, but at least they work. And i didn't took a year to make it :)
think of it how much time you where busy when you did make good code, just remember, you're 10% of the time busywith 90% of the code and 90% of the time with the last 10% of the code!!!!
Hehe it's funny to see that comment, when on wbbmods.com, you flipped out when NeoRevan said your coding style was disgusting.ROFLMAO
Lmao mate, I wasnt talking about j00 XD
I was talking about that new chick who was reading the topic at that time XD
Tharrick
13-10-2005, 18:55
Revan, alignment has very few 'simple' effects on any RPG.
In D&D, your alignment affects what classes you can take, and it affects some of the more powerful magic items (a good- or neutral-aligned person would be making a serious mistake touching a Book of Vile Darkness, while an evil-aligned character can gain major power with it), but predominantly it's for ROLE PLAYING ONLY. Same as gender, same as eye colour and hair colour - something that affects your character as a character, not as a set of numbers. If you're just looking for something numerical, dump alignment, because it has no place in a system that isn't designed for actual role-playing.
Giving power boosts/drawbacks to items would be fully doable. Would you agree with making items (ie weapons/armor/potions) alignment-based?
I do want to make the system able to handle roleplaying - in the ideal event, players would RP and take the battle part of the RP to the hack.
Tharrick
13-10-2005, 21:03
The thing about alignment-based weapons/items/potions in D&D, for a start, is that they all have a counterpart - the Book of Vile Darkness counterparts the Book of Exalted Deeds, etc. And they all have the same effect, as well, so you'd have to make 2 sets of items that were exactly the same other than their name.
Alignment is best when used for actual roleplaying, yeah:D. If you actually made it proper roleplaying, and not stuff like Final Fantasy (which isn't actually an RPG) or those MMOs (also not RPGs), it'd be awesome
You won't be able to get a proper RPG, because the one your thinking of is board based. Board based and Game based is different thats why MMORPG/RPG's are different.
Tharrick
13-10-2005, 21:59
Meh, who plays with a board? D&D isn't a board game :P
It would be possible for an MMORPG to be an actual RPG, if people role-played. I've played MUD games where role-playing is actually enforced, and you get kicked off if you don't. But of course, since the whole point of an MMORPG is to persuade you to part with your money to play a game that you've already paid for, they want to keep the deal as sweet as possible so people don't realise how much of a ripoff it actually is.
The thing about alignment-based weapons/items/potions in D&D, for a start, is that they all have a counterpart - the Book of Vile Darkness counterparts the Book of Exalted Deeds, etc. And they all have the same effect, as well, so you'd have to make 2 sets of items that were exactly the same other than their name.To make 2 sets of items with exact same qualities or not would be the admins choice, which is also something Im gonna emphasise more for the future.
Ill have a chat with my game designer about this.
Im not going to try to make a proper RPG in the sense that it will take over the need for RP threads, but I am going to make the forum itself more integrated in the RPG (and with that, maybe even the RP threads if the users so wishes).
Tharrick
13-10-2005, 22:04
The problem with that is that it actually removes the need for roleplaying. After all, why bother typing out 'Tharrick reaches under his coat and rips the huge rifle from the straps securing it, braces himself, and fires, the tremendous kick pushing him backwards a step and propelling a pound of solid lead into the distance' when you can just select 'attack wtih gun' and click OK?
You have roleplaying itself confused with the battles of the roleplaying threads.
If you venture down into a random RP here on HHN, you won't find constant battling. You'll find chatting, too.
What I want to do is develop a system more tightly integrated into the forum in the sense that the hack can eliminate the need for what you said, the battle aspects.
There are still more to RPing than just fighting.
Tharrick
13-10-2005, 22:35
Yes, but when you roleplay a fight, there should still be roleplay in it. If there isn't, then it's not roleplaying.
Which is my bloody point, an RP battle != an RP.
An RP = story being told by the members (& optionally battles).
Tharrick
13-10-2005, 22:39
But the battles are STILL part of the game. They should still be properly roleplayed, properly described...
If you integrate the RP hack to the extent that it becomes part of the RP posts, then you lose that.
You can still describe in RP style, even with the current system and all its limitations.
Best thing is, there's no God-Modding. You can type out a message and add your RPing things there. The Battle Messages are there simply to give out damage variables and a default message in case user doesn't post an own message.
EDIT: If you integrate the RP hack to the extent that it becomes part of the RP posts, then you lose that.Im not sure whether or not to interpret that as something negative or not. What did you mean, would that be a good idea IYO?
OK, I think we gathered that it isnt actually role-playing, thanks for that obvious comment.
The fact is, your suggesting stuff that just aint going to happen, you don't see it in games or shall I say MOST games for a reason, so your not going to see it here. Simply because it would be too difficult to add on, and I would rather see other features than Neo faff' around with something that not really won't make it any more enjoyable.
Simply, ACTUAL role-playing an the RPG system should be kept sperate, plain and simple to save arguments.
Tharrick
13-10-2005, 22:45
But what i'm trying to get across, is that 90% of people won't bother describing what they do if they can just click a button to make it happen.
If you want to keep actual roleplaying and the role-playing-game system separate, rename the RPG system :P
You didn't answer my edit, and Im not sure whether or not that would be a good idea.
Tharrick
13-10-2005, 23:04
I posted before you edited, I think.
In my opinion, as someone who's spent about 6 years of their life playing D&D and other roleplaying game, not just playing but actually running and dungeon-mastering these games, I understand the need for a set rules system. But I also understand the need for actual role-playing in all sides of the game, not just conversation or walking around, but the actual combat as well. In my opinion, anything which actively encourages the removal of any part of that experience is a negative
Ill have a talk with my game designer about this, I also need to alert him about a major exploit hole in the ATB system (unless he knows something I dont XD).
Tharrick
13-10-2005, 23:30
I'd suggest the appointment of 'games masters' who can order turns redone etc, and make it compulsory to actually write something in the box. That way, the games master can penalize a turn where somebody types 'a' or 'aiygaohg' or whatever into the box to avoid an actual description. What I would do though is make this optional - for example, say I challenge you to a battle, as part of an RP, I'll want it to be actually roleplayed. But if I'm bored and am just looking to crush some bots, (and for some reason I'd had a total personality transplant and would no longer be entertained by roleplaying), it wouldn't matter so much.
think of it how much time you where busy when you did make good code, just remember, you're 10% of the time busywith 90% of the code and 90% of the time with the last 10% of the code!!!!
ROFLMAO
Nobody has called your opinion.
And i didn't understood what you said.
STFU N00B!!!
I don't know if this has been done in the newest version ( I haven't been on UltimateFF for a long time ), but perhaps a FFT kind of Job Path? I scripted one for IPB and it worked nicely through serialized arrays ( array( job_name, job_level ); ). Or job_id instead of job_name ( easier to handle I guess ).
There shall be a "Class Evolution" feature. For those that played Lineage II, it will resemble this more than FFT(A). You choose a class, which then at a later level (depending on admin config) you can change into another class.
The amount of "levels" deep this can go will be unlimited.
Tharrick
14-10-2005, 13:14
In D&D, we call that 'multi-classing' :P
alexanderpas
14-10-2005, 17:40
Nobody has called your opinion.
And i didn't understood what you said.
STFU N00B!!!uhm... remember that i'm an admin here... and this actually is a violation of the rules on this board which can be found here
http://forums.hellandheavennet.com/announcement.php?f=3
Your request for a warning has hereby be granted!
There shall be a "Class Evolution" feature. For those that played Lineage II, it will resemble this more than FFT(A). You choose a class, which then at a later level (depending on admin config) you can change into another class.
The amount of "levels" deep this can go will be unlimited.
In D&D, we call that 'multi-classing' :P
it would be fun to not only be able to multi-class but also able to go to the prestige classes (fully customizable ofcource) like for example: if you get 5 classes in wizard and 5 in sorcerer, you unlock archmage class. (again fully customizable ofcource)
Tharrick
14-10-2005, 18:09
Of course, you don't need 5 levels of sorceror AND 5 of wizard to get archmage. In fact, that'd be a really really bad way of doing it, because the main prereq is ability to cast level 7 spells, which wizard doesn't get until 13th level, and sorceror doesn't get until 14th. Remember, max levels in D&D is 20.
Archmage prereqs:
Spellcasting: Ability to cast 7th-level spells, knowledge of 5th-level or higher spells from at least 5 schools
Skills: Knowledge(arcana) 15 ranks (again, earliest you can achieve that is 12th level), Spellcraft 15 ranks
Feats: Skill focus (spellcraft), Spell Focus in any two schools of magic
Real D&D for teh win! :P
uhm... remember that i'm an admin here... and this actually is a violation of the rules on this board which can be found here
http://forums.hellandheavennet.com/announcement.php?f=3
Your request for a warning has hereby be granted!
I don't really care...
Tharrick
14-10-2005, 18:41
I'd just like to know something, dude. You've made 4 posts, and I've seen 3 of them. 2 of those 3 have been to insult somebody. Why?
Tharrick
14-10-2005, 18:57
Well, A-pas isn't a noob, hes an admin.
Sorry, I just hate Noobs
You hate noobs yet you act like one yourself?
It only took you 4 posts to get warned, wonder many untill you get banned, eh?
Bare with him, he hates himself (based on his last post).
A mate of mine once had in his MSN nick "Home Sweet 127.0.0.1", and Melvo wondered how the unholy hell my mate managed to get his IP to display in MSN. We told him to use $_SERVER['REMOTE_HOST'] (or whatever it is, I forgot), and he went and did it XDXD
Enough pleasant memories, onto the stuff I actually give a furret's anus about:
it would be fun to not only be able to multi-class but also able to go to the prestige classes (fully customizable ofcource) like for example: if you get 5 classes in wizard and 5 in sorcerer, you unlock archmage class. (again fully customizable ofcource)You are misunderstanding how this is going to work.
Say that you gain 20 levels as Fighter, you can change Class to Knight. 20 more levels and you can change to either Paladin or Ex-Soldier. 20 more levels of Paladin and you can become x or y. But if you chose Ex-Soldier, 20 more levels of that would lead you to a or b.
Which again can have unlimited sub-classes, which again...
See where Im going?
[insert D&D garbage here]
Real D&D for teh win! :PIm not trying to make D&D, mate :P
Tharrick
14-10-2005, 19:32
Ah, you mean like a class tree?
d
b<
/ e
a
\ f
c<
g
right?
*edit*
This thing won't post 'unnecessary' spaces, so I had to filler it :(
Ah, you mean like a class tree?
####d
##b<
a<## e
#####f
###c<
#####g
right?
*edit*
This thing won't post 'unnecessary' spaces, so I had to filler it :(That thar can be abit hard to figure out, so here it is:
http://img362.imageshack.us/img362/3263/classtree6gp.png
Of course there can be an unlimited amount of "derivations", IE "Class" can split into 1 class, 3 classes or 25,165,464 classes.
I will also try to implement some form of "requirement system", ie you must posess some Quest Items which can only be obtained by (f.ex) defeating a certain monster with the quest enabled, defeating a certain player with the quest enabled, buy it at a Quest Items store, etc.
Sorry, I just hate Noobs
Uhm, your the n00b..He's an admin for a reason, no-one can make sense out of half the things you say, but no-one else has called you n00b until today. So shut the **** up, yeah? KTHXBYE
Also: Your the one who thinks your a know-it-all, flaunt around because you know little C++ and other random coding styles, it's better to be a master in something than know little stuff about others, especially if your going to say there a know-it-all when you sir, act like it. And i'm sure Neo will agree with me, wbbmods people can't stand and people on here are leaning towards there so please..do us all a BIG favour, buck your ideas up or leave, we don't need more of your sort around here.
Also, I like the idea of the promotion class type thing, would make the RPers different cause most people choose the same class i.e. ex-solider
Tharrick
14-10-2005, 20:02
Know what? On this rare occurrence, I actually agree with Kaede.
I don't even know whos Dark Kaede. She always talk about things she doesnt know.
she doesnt know if i know c++ or other programming languages.
U are always talking more than u should. And obiously NeoRevan will agree with you. You both hate me for no reason.
I don't even know whos Dark Kaede. She always talk about things she doesnt know.
she doesnt know if i know c++ or other programming languages.
U are always talking more than u should. And obiously NeoRevan will agree with you. You both hate me for no reason.
Melvo, you may not know me under this username But I do know you, aswell as your brother..and my brother also knows you, thats how I knwo about your c++ skills, as you try to show off infront of him also. So dont give me that crap, either way buck up your ideas or just leave, we dont even need you on here if you all come on here to do was gloat. It's pathetic, it really is.
LOL, i never talk to your bro, i used to talk to him long time ago.
And my bro has nothing to deal with this.
U try to make all your posts look intelligent but all you post is crap.
I read your post about the true gamer and i just laugh xD
Tharrick
14-10-2005, 20:26
You both hate me for no reason.
Well, me, I hate you because you randomly came onto our forum and started insulting people.
LOL, i never talk to your bro, i used to talk to him long time ago.
And my bro has nothing to deal with this.
U try to make all your posts look intelligent but all you post is crap.
I read your post about the true gamer and i just laugh xD
Atleast I "try" as you say, i've seen n00bs come up with stuff better then the crap you post.
"I read your posts and I laugh"
Btw, a few months isn't a long time ago, you haven't changed one bit your still a moron, and i'd rather not get banned for dealing with you, but I know you will be soon. Before you call people n00b, look at yourself because ALOT of people will say you are one.
Everyone hates someone for a reason, whoever came up with "I hate you but for no reason" is a moron, oops sorry..didnt mean to call you a moron >__>
I am a n00b.
But i confirmed it: Dark Kaede is a wannabe.
I'm a wannabe for what, exactly?
actually it isnt really like multi-tasking in D&D, its more like final fantasy 1 where your fighter after training turns into a knight.
Well having a full blown class system which would be somewhat of a mix with FFT and D&D ( mainly for the prestige classes ) would rock \m/
Zidane007nl
15-10-2005, 11:43
Melvo, cut insulting people!
People may give their own opinions and thoughts, but you then insulting people about being n00b, you mister know-it-all-better. Stop with it, this is your last warning!
Don't bring your fight with NeoRevan from wBBmods to this forum.
Some posts got deleted :(
I didnt bring a fight. I never been on a fight with neorevan
He's the one that got pissed by just saying he's slow isn't that right?
Some posts got deleted :(
I didnt bring a fight. I never been on a fight with neorevan
He's the one that got pissed by just saying he's slow isn't that right?
dude your calling people noobs for no reason and kept calling people noobs and wanabees without straight facts at all just by post but no real concrete evidence that people are noobs or are wannabees and if you take this as a angry post youre mistaken and also i just gotta say youre probably gonna get banned in a matter of posts.
in topic: we should have a restocking shop two so theres items for everyone to have not just like 99 of one thing then 20 of another. also 20 gil or 25 gil per post and intrest in the bank
The restock option is there. Sort of. It's just broken :p
alexanderpas
03-01-2006, 03:49
Thing about alignment is, it shouldn't have a major effect on anything. But in every RPG I've played, it's been something that you yourself have almost total control over (unless you accidentally get a cursed helm of opposite alignment, for example).whoa... it's genious... cursed items! the item costs less than a normal item but must be removed with a special item that'll cost more than the difference between the normal and the curced item (think of it... as a loan... pay 50 percent upfront... pay 60 percent when removing!)
That's not what he said though. He ment that people of Evil alignment could only use Cursed items, while people of Good alignment could only use Blessed items.
Tharrick
03-01-2006, 15:46
I did?
By cursed items, I mean an item with an actual curse on it, like 'whoever wears this helmet will get horrible genital warts and they'll need magical assistance to even remove the helm'
By alignment-specific item, I mean an item of such sheer evil that only an evil character would use it (e.g. the Book of Vile Darkness), which might even be powerful enough to punish a nonevil character attempting to use it, or the counterpart, the Book of Exalted Deeds, which has a similar but not identical effect for good characters.
Revan, just remember that 'blessed' just means 'enhanced by a god or godly power' - and in most RP world, not all gods are good. Also, that a curse is a curse, and will affect any character fulfilling the requirements (whether it be to have a Bestow Curse spell cast on them, or just to wear a Cursed Girdle of Masculinity/Femininity(one of the funniest cursed items in any RPG)) regardless of personal view on morals.
alexanderpas
07-01-2006, 03:13
That's not what he said though.
indeed, that's what i said... it's an idea i came up with when reading his post
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